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Home > Professional Development > Spring 2010 Seminars > Blender Basics  

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Blender Basics

Blender Basics - An Introduction to Creating 3D Computer Graphics

Friday, March 19, 2010 

9:30 a.m. - 12:30 p.m. (half day)

 Objective, Audience/Expected Skill Level, and Format

 

Objective:  To understand Blender's interface and effectively take advantage of it for work in 3D computer graphics. In short, wrapping your brain around Blender


Audience/Expected Skill Level: Entry-level computer graphics. Prior knowledge is helpful, but unnecessary.

 

Format: Lab

 

 Seminar Description

 

Overview: This is a hands-on seminar to serve as an introduction to the open source 3D creation suite, Blender.  With the completion of this seminar, attendees will have a clear understanding of Blender's interface and should be able to produce simple models and animation. In particular, attendees will gain a firm understanding for the decisions behind Blender's interface and how to effectively work with it rather than against it. 

 

Highlights:

·        An introduction to Blender and a brief history

·        Working with Blender's interface

·        Basic polygon modeling

·        Understanding Blender's curve objects

·        Creating a simple object animation

 Text Provided

 Blender for Dummies - van Gumster (Wiley), 2009 [second edition if available]

 Helpful Links

  PD Spring 2010 Brochure in PDF format
  How to Register (cost, waiting list policy, etc.)
  Contact the Registrar

 Instructor Profile

 
Jason van Gumster
 
 van Gumster
 
 Jason van Gumster got into animation when he realized that he wanted to create movies... but that actors are generally intolerant of having pianos dropped on them. As a Production Monkey for his company, Hand Turkey Studios, Jason has produced animations and visual effects for television, film, and video games. With a couple rare exceptions, he exclusively uses open source tools such as Blender, GIMP, and Inkscape. Most active in the Blender community, Jason wrote Blender For Dummies, released in February of 2009 and recently completed the second edition of that book, due for release in early 2010. He's given numerous international workshops and demonstrations on Blender and in January of 2008, he worked with the Blender Foundation to assemble the Blender Certification Review Board and lead the launch of the Blender Foundation Certified Trainer (BFCT) program.